![]() ![]() Some of these creative differences are likely a result of the fact that Atomic Punk is backed by a vastly different team of Hudson Soft members. Two more games would go on to use the “Atomic Punk” branding in North America, but they drop the story, characters, and world established here for something completely different. The premise is strange for a multitude of reasons (How do robots have kids? How would you even go about stealing radiation?), but it does at least provide a creative justification for having both a new game and a full port of the 1985 Bomberman in one package. Atomic Punk decides to take the fight to eight different factories scattered across Atomica in order to free his people, whereas Bomberman heads underground once again. The story now takes place in the world of Atomica, which has been invaded by radiation thieves known as Nukies that have imprisoned Atomica’s denizens. The Dynablaster name specifically gets reused as-is multiple times for European releases in the series, making it a bit confusing to identify certain entries.Īccording to the game’s North American manual (the only resource that provides any kind of storyline to the game), you play as Atomic Punk, who’s known as “Kid” in-game and is the identical looking son of Bomberman, who has been retconned into being a robot again. In Europe, the game was called Dynablaster and the original Japanese version was known as Bomber Boy. This game would also be the start of some bizarre branding and canon shake-ups, which ends up creating a Wonder Boy-esque naming conundrum for several future entries. ![]() By taking the gameplay of its Famicom predecessor and adding new environments, variables, and an economy, it succeeds in providing an impressively robust package for its platform that still stands as a solid entry to this day. Atomic Punk marks the Bomberman franchise’s first portable entry and it’s a strong return to form after five years. ![]()
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